

- #Iracing microsoft sidewinder force feedback wheel full
- #Iracing microsoft sidewinder force feedback wheel software
The software maker, Papyrus, had a good thing going!! Each version was a little bit better than the last. One year later, Nascar Racing 2003 came out. Nascar Racing 2002 hit the shelves shortly after my purchase and I bought it. I started out running Nascar 4 and the Microsoft Sidewinder Force Feedback steering wheel. When I arrived, I walked back to the computer room and found 2 grown men having an absolute blast!! My friend was seated in the computer chair, hands firmly wrapped around a steering wheel mounted onto his computer desk, running 3 wide at 190 mph at Daytona International Speedway!! His son was standing just off his shoulder and cheering him on!Ī trip to Best Buy and Walmart just 2 weeks later and I too was running 3 wide at 190 mph!! I haven't let off the gas pedal yet!! I jumped in the truck and headed over to his house to see what the heck he was talking about. I gave him a call one afternoon shortly after Christmas to see what he was up to. The gift consisted of a computer game called NASCAR 4 and a Logitech force feedback steering wheel. A close friend and co-worker of mine received a Christmas gift from his son. But you can adjust it up or down in order to get a little more slide catching lock, or a little more sensitivity in your steering as needed.Back in December of 2001, my life was changed forever.

By default this is set to a minimum of 360 deg or your wheels lock to lock range if it is higher. This lets you control the tradeoff between linear steering and having more lock to lock range. You can find this setting on the controls tab of the options dialog.

So we added in another adjustment, ‘Limit car’s lock to lock range at speed’. In some cases you may even want to have a linear wheel with less travel instead.
#Iracing microsoft sidewinder force feedback wheel full
But not all cars need their full range especially at high speeds. Without this non linearity, it would be difficult for you to drive cars like the Jetta and Solstice when using a 270 degree wheel. Then as your steering increases we begin to change your steering ratio allowing you to add in more lock while sacrificing some linearity and control over your steering. This algorithm tries to keep your wheel linear (1:1) with the cars steering wheel through the first 50% of your wheels range. But at speeds above 30 miles per hour we smoothly switch over to a non linear steering algorithm. This way you can navigate through pit road and turn around on the track after a spin. At speeds below 30 mph we just change the steering ratio so that your wheel can turn the cars wheels to their full range. To fix this problem we have two separate approaches. Most of the more recent wheels support a full 900 deg of rotation, or more.Īs you can see, any wheel but the 900 deg wheels will be unable to turn the cars physical wheel to its lock without some sort of help. The Microsoft Sidewinder manages 220 deg and the Logitech Momo gets all the way up to 270. At the very bottom end, some wheels only turn 180 deg. At the same time the physical wheel on your desk has its own range of motion. From the meager 336 degrees of the Ford GT to the whopping 970 degrees of the Jetta TDI. Every one of our cars has a different limit to how far you can turn its ‘virtual’ wheel. Recently there has been a lot of talk about steering linearity on the forums, so I was asked to write up some notes on what it is and why you should care. Your steering wheel needs glasses - A note on steering linearity.
