


For example, during a pirate attack, the player will have to defend the colony by either drafting the characters or by building defense mechanisms around the colony. Such events can be good (for example, a wanderer joins the colony), neutral (travelers passing through the area) or bad (pirate raid, solar flare, etc.).Įach of these random events affect gameplay. While the game is being played, the AI storyteller will throw random events at the player, which are announced by a message icon on the right-hand side of the screen. The level and frequency of negative events are randomly generated and can occur at any time.

Randy Random provides gameplay with unpredictable events occurring at random intervals. Phoebe Chillax gives large periods of peace between negative events, but these are still challenging to the player if set on a high difficulty. The game ships with three preconfigured AI storytellers, all of which have changeable difficulty settings:Ĭassandra Classic steadily increases the difficulty of the game by increasing the difficulty of negative events as the time passes. The different variations of this mechanic come under the form of different AI storytellers. The AI storyteller game mechanic is central to gameplay game difficulty, event difficulty and difficulty progression depend on its settings. In-game events are randomly generated by an AI storyteller. The game has a top-down, two-dimensional view. When enough resources are procured, the characters can escape the planet by using a spaceship. The main objective of the game is to expand and manage a colony of people in a futuristic setting driven by a randomly-generated story, on a non-Earth planet. However, players are given the choice to continue to play, as it's possible to wait for a wanderer to take up residence in the ruins of the colony and continue the game. The game can end when at least one character has escaped the planet on a spaceship, or when they are all dead. Like starting characters, they have a random set of traits generated by the game's machine.
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They can either join of their own free will, or they can be taken prisoner and talked into joining the colony. The initial starting characters can be renamed.Īs time goes on, more characters will join the colony. If the player does not like one of their character's attributes, they can keep generating new characters until they find a set of attributes they like. During the set-up of a game-round, the backstory, medical conditions, capabilities and certain personality traits of the characters are randomly generated.

The combat system and the psychology of the characters are detailed similar to Dwarf Fortress, every character has a different personality, and characters can have almost every part of their body damaged. With its release on Steam the game came with the addition, among other things, of a scenario editor, allowing users to choose and modify different starting plots, with different numbers of characters, starting items and map effects available however, the location of these plots still remained the same, that is, still on a "rim world". The game is set in a universe where faster-than-light travel and superluminal communication are, so far, impossible, making large galactic empires inherently unfeasible. The futuristic plot originally revolved around three characters being stranded on a planet located in the frontiers of known space (a "rim world"), where their space liner crashed. Originally called Eclipse Colony, it was initially released as a Kickstarter crowdfunding project in early access for Microsoft Windows, macOS, and Linux in November 2013, and was officially released on October 17, 2018. RimWorld is a top-down construction and management simulation video game by Montreal-based developer Ludeon Studios.
